![](https://cdn.shopify.com/s/files/1/0556/5795/5430/articles/MWIII-S4R-ANNOUNCEMENT-001.jpg?v=1719461355&width=100&height=56&crop=center)
Warzone is now into the mid-season portion of Season 4, and there's going to be a ton of changes for players to check out.
Here's all the patch notes.
Warzone Season 4 Reloaded Patch Notes: Full Details and More
The new mid-season update has now been pushed live, and for players diving into it fresh, you're going to discover quite a bit of content.
Including the following.
NEW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Infil.jpg)
-
Altered Strain
- The DNA Bomb has detonated at the Popov Power Plant, opening new pathways around the point of interest and covering the vicinity in a toxic chemical agent. Exercise caution, though the risk of exposure to the green sludge content much of the vicinity appears to have lessened. You should now focus on getting in close to explore the outcome of this major attack.
MAPS
UPDATES
» Urzikstan «
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Popov.jpg)
-
Popov Power Meltdown
- A catastrophic explosion has destroyed a large portion of Popov Power. The gigantic main cooling tower has almost completely collapsed, and the reactor itself has fully ruptured. The devastation extends to a number of surrounding buildings. A new, subterranean network of previously-unknown tunnels has now become accessible.
MODES
NEW & LIMITED-TIME
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Action-3.jpg)
-
Mutation Resurgence
- This Resurgence variant removes all Tacticals and Lethals from ground loot, allowing you to focus on gathering and enhancing your Operator’s DNA to discover a multitude of mutations!
-
Mutations
-
Bioshield
- Create a protective bubble that blocks incoming damage but allows you to shoot out from within.
-
Divebomb
- Rocket into the air, then dive towards a target. On impact any nearby enemies are damaged and tossed back.
-
Mutant Leap
- Perform a charged jump that covers vast distances.
-
Toxic Stim Cloud
- Deploy a toxic stim cloud that does damage to enemies and boosts squad mates speed for a short duration.
-
Sludge Sling
- Toss sludge grenades that explode into a toxic gas cloud on impact. The gas slows and damages enemies over time.
-
Mutant Cloak
- Turn partially invisible for a short time. You will leave green footprints while cloaked.
-
Mutant Vision
- See enemies outlined in red through walls for a short duration.
-
Bioshield
-
Location:
- Urzikstan Point of Interest - Popov Power
-
Squad Size:
- Quads
PLAYLIST
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/wz-weekly-template-season-4-week-5.jpg)
For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.
GAMEPLAY
NEW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Action-2.jpg)
» Urzikstan | All Modes «
-
Specialist Perk
- Recently reintroduced to Resurgence, this all-powerful Perk is now available on Urzikstan! Players who find Specialist will immediately receive the benefits of every Warzone Perk simultaneously.
- Can be acquired via Bunkers.
-
Redacted Weapons
- A new set of specially curated weapons are now available on Urzikstan. Head into battle with the upper echelon of weaponry through new [Redacted] Weapons found within Loot Hot Zones and Bunkers. These unique weapons feature 8 attachments, 3 more than the traditional weapon loadout.
- Can be acquired via Bunkers and other undisclosed locations.
WEAPONS
NEW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Shotgun.jpg)
-
Reclaimer 18 Shotgun
- A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.
- Available via new Battle Pass Sector.
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/season-4-reloaded/Sledgehammer.jpg)
-
Sledgehammer Melee
- Smash the competition into the dirt with this sledgehammer melee weapon.
- Available via Weekly Challenges.
ADJUSTMENTS
ASSAULT RIFLES
BAL 27
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/BAL-27.png)
- Lower Torso Modifier increased to 1.1x, up from 1x.
MCW
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/MCW.png)
- Min Damage increased to 24, up from 22.
- Increased bullet velocity to 750m/s, up from 710m/s.
HOLGER 556
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Holger_556.png)
- Near-Mid Damage Range increased to 60.96 meters, up from 50.8
- Increased bullet velocity to 720m/s, up from 690m/s.
MTZ 556
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/MTZ-556.png)
- Increased bullet velocity to 720m/s, up from 690m/s.
M16 (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/M16.png)
-
Jak Patriot AMP
- Mid Damage Range increased to 53.34 meters, up from 48.26.
BATTLE RIFLES
MTZ 762
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/MTZ-762.png)
- Max Damage Range increased to 25.4 meters, up from 19.05.
- Near-Mid Damage Range increased to 48.26 meters, up from 40.64.
SUBMACHINE GUNS
FJX HORUS
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/FJX_Horus.png)
-
JAK Scimitar Kit
- Max Damage Range increased to 15.08 meters, up from 13.71.
- Near-Mid Damage Range increased to 27.22 meters, up from 24.
- Mid Damage Range increased to 41.91 meters, up from 41.14.
STRIKER
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Striker.png)
- Lower Torso Modifier increased to 1.1x, up from 1x.
RIVAL-9
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Rival-9.png)
- Max Damage Range increased to 12.7 meters, up from 12.19.
- Near-Mid Damage Range increased to 25.4 meters, up from 24.3.
LIGHT MACHINE GUNS
RAAL MG (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/RAAL_MG.png)
- Min Damage increased to 28, up from 27.
SAKIN MG 38 (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/Sakin_MG38.png)
- Min Damage increased to 25, up from 24.
RAPP H (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/RAPP_H.png)
- Leg Modifier increased to 1x, up from .95x.
HCR 56 (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/HCR_56.png)
- Near-Mid Damage Range increased to 50.8 meters, up from 48.2.
MARKSMAN RIFLES
LOCKDWOOD MK2 (MWII)
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwii/weapons/Lockwood_Mk2.png)
-
JAK Wardens Conversion Kit
- Increased sprint to fire speed from to 100ms, up from 35ms.
KAR98K
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/Kar98k.png)
- Modified controller aim assist properties to align with the Sniper Rifle class.
- Max Damage Range decreased to 55.88 meters, down from 63.5.
- Decreased bullet velocity to 620m/s, down from 660m/s.
LOADOUT
ADJUSTMENTS
» Lethal Equipment «
-
C4
- Decreased max damage to 200, down from 275.
- Decreased outer damage to 100, down from 137.
- Decreased max radius to 6.5 meters, down from 7.
» Killstreaks «
-
Mosquito Drone
- Damage is no longer dealt to the Killstreak owner near a drone explosion.
BUG FIXES
- Fixed an issue causing the Mosquito Drone icons to remain on the mini-map and tac-map after they are no longer active.
- Fixed an issue causing players to be sent back to the main menu after finishing a Ranked Play match.
- Fixed an issue causing the Tac-Sprint Boots icon to overlap with the “Hold to give up” text.
- Fixed an issue preventing players from viewing the “Warzone Rewards” menu.
- Fixed an issue allowing expired contracts to count towards the “Complete any 4 contracts” daily challenge.
- Fixed an issue causing the Converted SMG BP50 to use AR ammo instead of SMG ammo.