Harbor
After plenty of speculation and a whole lot of waiting, it is happening: Harbor (the next Agent added to Valorant) is finally here.
Here's everything we know about Harbor in Valorant, including her class, abilities and how to get the best gameplay our of him with our handy tips and tricks.
Harbor Abilities
Harbor's abilities are as follows:
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Cove
- EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets.
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High Tide
- EQUIP a wall of water. FIRE to send the water forward along the ground. Hold Fire to guide the water in the direction of your crosshair, spawning a wall along the water’s path. Alt Fire to stop the water early. Players that hit are SLOWED.
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Cascade
- EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are SLOWED.
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Ultimate Ability: Reckoning
- EQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are CONCUSSED.
As well, for those looking for a bit of background on Harbor, Riot has posted some of his lore below.
"Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies and pummel those that oppose him."
Harbor Gameplay Tips And Tricks
Harbor falls under the Controller category of agents within Valorant, alongside Brimstone, Viper, Omen and Astra. Meaning he excels at holding sites, getting map control and essentially being the last line between you and the enemy.
In terms of his High Tide ability, or the moving wall of water players can put up around the map. On attack, you're going to want to use this when your team is about to entry a site, in order to isolate one half from another. While on defense, this will be key for stopping enemies from freely pushing choke points and what not.
Moving on, his Cove (Q) ability, is going to act as a reinforced smoke for players to use. Perhaps this will be best used when there's proper lineups for it. However, this can be good for getting a plant/defuse off, or blocking off a certain point where your wall couldn't.
Harbor's next ability, Cascacde (C) is another entry devic that can not only be used to get ahead of enemies in terms of slowing them when they're holding an angle. But, it can also be stopped to act as another mini-wall of cover!
Lastly, we have Harbor's ultimate ability, Reckoning (X) which acts as a triple concussion grenade for enemies in a large sphere. Which will best be used when retaking a site or entrying at first glance. This will bascially trap all enemies in the site, and concuss them three times in a row!
Be sure to us know if you're enjoying the new Valorant act.