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Turtle BeachOctober 25, 2022

All Modes In Call of Duty Modern Warfare 2 - Domination, Ground War and More

New details have emerged!

Call of Duty: Modern Warfare 2 is the next entry within the iconic series, and will be releasing soon for players all across the world.

However, it's always good to know before diving in, what kind of game modes are present within MW2.

Here they are!

All Modes In Call of Duty Modern Warfare 2 - Domination, Ground War and More

There's always been a large focus on game modes within COD, and while we've seen the same classic ones return each year, from Domination to Hardpoint, they always implement new ones from time to time.

With the MW2 beta on the ground running, Infinity Ward has a bunch of new game modes for players to check out, including ones with 3rd person POV.

Here's a short rundown of all the 6v6 maps.

  • Free-For-All
  • Team Deathmatch
  • Domination
  • Hardpoint
  • Headquarters
  • Control
  • Prisoner Rescue
  • Knock Out
  • Search & Destroy

You're going to want to have a percise gaming mouse for the PC beta this weekend for these game modes, and we're going to run over all the confirmed game modes for Modern Warfare 2 below!

New Game Modes

New Mode: Knockout

Aside from the fan-favorite core modes like Team Deathmatch and Domination, the following three brand-new modes are scheduled during the Open Beta. The first is Knockout:

  • Eliminate the opposing force or hold the package to win. No respawns. Teammates can revive each other.
  • Knockout takes elements from Modern Warfare’s 2v2 Gunfight and from the final circle action within Call of Duty: Warzone. It is a very fast, very tactical round-based mode.
  • Two teams fight over a bag of Cash placed in the middle of the map. Running over the bag captures it for the team, with the bag holder’s position appearing on the minimap.
  • You can drop the bag at will or after you’re downed. Hold the bag for 60 seconds, or eliminate the entire enemy team and win the round.
  • This emphasizes team play; the use of Equipment, Field Upgrades, Killstreaks, and defensive tactics; and split-second decisions as you try to lock that bag down!

New Mode: Prisoner Rescue

A mode made with innovations to the equipment in mind and with “breach and siege” gameplay front and center:

  • Leave no man behind. Locate the hostages and get them out alive or defend them at all costs. No respawns. Team revives are enabled.
  • What happens when you take Search & Destroy and crank up the stakes? Each team has a prisoner to protect, held close to their spawn area.
  • The hostages are impervious to enemy weaponry, but they’re immobile. Find the enemy hostage and carry them back to your extraction point.
  • The Operator holding the prisoner is slowed, uses a sidearm, and can’t perform certain actions (like going prone or climbing).
  • Points are awarded for every prisoner prevented from being extracted (Defenders) or for every prisoner extracted or held at the end of the round (Attackers), or if the defenders are neutralized.
  • Ensure you have enough teammates to defend your prisoner while pushing forward to secure the opposition’s hostage. This can lead to a variety of sieging opportunities and outcomes.

New Mode: Invasion (Ground War)

Crank up the mayhem in a massive Deathmatch set across sprawling maps:

  • This is war. A massive and chaotic battle with a mix of player and AI fighting alongside each other and against each time. Earn points by eliminating the AI and human enemies with Loadout items, vehicles, Killstreaks, and UAV or Counter-UAV assistance.
  • The goal is straightforward — eliminate or be eliminated — but the fighting is fraught and involves more troops than any previous Ground War experience.
  • Each team starts with multiple squads of human Operators, bolstered by AI combatants, all infiltrating the map from a headquarters.
  • Advance! Each team — on foot or aboard a variety of vehicles — pushes forward, and the game determines a front line; this front line is the average player position across the battlefield for each team, which is used to determine respawn locations.
  • Neutral Killstreak Care Packages periodically drop throughout the map. Grab one — don’t be on the receiving end of one!
  • The team with the most points at the end of an allotted time wins.

A New Perspective: Third Person

Offering up a new tactical way to play Multiplayer, it’s time for a change of perspective:

  • Across Multiplayer and specific modes within Modern Warfare II are clearly defined “Third-Person” Playlists.
  • The intent for the Open Beta and launch is to keep Third-Person and First-Person Playlists separate, but feedback and gameplay could change this plan.
  • In this mode, the camera is set a few feet back over the right shoulder of your Operator. This allows you more perspective on your overall surroundings, in exchange for less depth of field in front of you.
  • You’re able to “shoulder swap” (change the view from your right to left shoulder), assisting you when peeking around corners.
  • Zooming is automatic whenever the camera moves, and the camera stops before colliding with objects you’re close to, encouraging you to pivot for a better view.
  • Your crosshair is automatically set in the middle of the screen, along with an “X” — sometimes in a separate crosshair — whenever the camera is angled behind an object. This shows where a bullet would hit if you fired the weapon.
  • When you’re aiming down sights (ADS), the perspective switches to a First-Person view, allowing for more accurate firing.

Returning Modes

  • Gunfight
  • Team Deathmatch
  • Domination
  • Hardpoint
  • Search and Destroy
  • 3rd Person Moshpit

When the game fully releases next month, we can expect the likes of Free For All and Capture The Flag to also join the lineup of game modes!

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