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Nick FarrellNovember 4, 2025

The Outer Worlds 2: All Flaws and Which Ones To Pick

The Outer Worlds 2 is the latest installment from Obsidian Entertainment, and the goofy Fallout-esque game will be a thrill for players.

Now, for those diving into the game, it'll be good to know what the revamped 'Flaws' system is, alongside which ones to pick. 

Here's what we know. 

The Outer Worlds 2: All Flaws and Which Ones To Pick

Many players know the name Obsidian Entertainment, as they were famously the studio that developed Fallout New Vegas, a classic amongst fans. 

Now, catapulting off the success they endured with the first Outer Worlds, the second one is reminiscing on some aspects, including Flaws.

Flaws are a mechanic that will affect your player over time, and, opposite to Perks, they're designed to hinder some aspects of your gameplay in various ways. 

Flaw

Positive Effect

Negative Effect

How to unlock

Anger Management

+25% power attack damage

+50% damage recieved while blocking

Using power attacks

Bad Knees

+50% crouch speed

Crouching emits a 10m radius of sound

Crouching

Consumerism

-15% vendor prices

-10% sell prices

Purchasing the Premium Edition 

Dangerously Curious

+100% hacking experience

+1 Bypass Shunt required for hacking

Hack Terminals 

Dependent

+25% damage to enemies damaged by companions

-10% damage

Have you companions take lots of damage

Drug Addiction

-40% toxicity from Medical Inhaler

-20% health restored from Medical Inhaler

Use the Medical Inhaler 

Easily Distracted

+1 Skill Point per level

Can only add skill points to lowest non-zero Skill

Widely distribute Skill Points

Easily Startled

-25% footstep volume & detection rate

Damage resistance and evasion ignored for 8s when caught

Get spotted by enemies easily, than hide

Energy Hog

+50 max gadget energy

-25% energy recharge rate

Use Gadgets

Flawed

Gain a perk point every 5 levels per flaw

You must accept flaws

Accept at least two flaws

Foot-in-Mouth Syndrome

+15% XP from all sources

Dialogue is randomly chosen

Speed through conversations

Gluttony

+15% healing from food

-10% combat movement speed

Eat a lot of food

Hermit

+25% chance to double items on breakdown

+50% vendor prices

Break down a lot of items without going to vendors

Kleptomania

+100% vendor buying price

Will ocasionally automatically steal nearby objects

Thievery 

N-Radiated

Can camouflage for 30s

When hit, 5% chance to camouflage, but take 5% max HP damage

Complete N-Ray Range mission

Overprepared

+50% magazine size

-40% damage for 8s if clip empties

Repeatedly reload your gun when clip isn't empty

Reckless Leadership

When one companion goes down, other is fully healed

You cannot revive your companions in combat

Don't revive your downed companions regularly

Technophobia

+20% damage to automechanicals

+20% damage from automechanicals

Fight lots of automechanicals

Teetotaler

+25% health from Medical Inhaler

+25% toxicity from Medical Inhaler

Avoiding max toxicity from Medical Inhaler

Treacherous

+50% enemey awareness depletion & +100% sneak attack damage

-25% base health

Stealth Attacks

Sungazer

Continually heal up to 50% max HP during the day

Permanent eyesight damage, +100% weapon spread

Stare into the sun

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