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Nick FarrellDecember 17, 2025

League of Legends Season 1 2026: All New Items Coming

League of Legends is winding down its season for 2025, and with the tail end here we're learning some new information about 2026 and beyond.

Riot has now announced some drastic changes coming to the game next year, and we're going to run over all of the new items.

Here's what we know. 

League of Legends Season 1 2026: All New Items Coming

The new yearly model for League has allowed Riot to experiment heavily at the start of each year, and we're going to witness this once again for 2026.

While other changes, such as new role quests and the addition of WASD movement, are perhaps bigger discussion points. The implementation of these new items will certainly shake up some builds and allow for new playstyles. 

Riot has noted the following: 

Items

Next year, we’re going to bring a few items to the Rift for each class to give them some shiny new toys, including bringing back a few familiar favorites like Hextech Gunblade.

We took a hard look at which sub-classes didn’t feel like they were getting enough support from the current item system and worked to fill those spaces, so we’re hoping many champions have at least one of the 9 new items they can get excited about!

Here’s a quick list of the new items with their temp names (so don’t get too attached), as well as a quick idea of how each will fit into the item system:

  • Scepter of Bonking: An AP Fighter Sheen item that doubles your on-hits, letting some AP fighters with powerful on-hits in their kit pop off by skipping forward one hit of Diana’s passive or getting an extra Snippy stack for Gwen’s Q.

  • Emblem of All-Inning: A Zeal item for ADCs that like to ult and pop off. This item gives ultimate ability haste plus a burst of attack speed and guaranteed critical strikes for three attacks after ulting. If you would’ve already crit on these autos, instead you get some bonus true damage.

  • Blood Sphere: This AD omnivamp item also gives some Tenacity and Haste that scales with your bonus AD. For light fighters, this should be the lategame sustain item of choice, particularly since it gives a large amount of extra omnivamp after you get a takedown to help you pop off in teamfights.

  • Assassin Item: For AD assassins, this item offers a way to help end the game. Whenever you get a takedown, it grants a buff that makes your next attack against an epic monster or tower deal a large amount of damage over time scaling with your lethality, making it so that ahead AD assassins can close games out if they’re successfully assassinating their targets. It also gives some extra true damage to a spell every so often based on your lethality.

  • Mananomicon: An item with a new active! The first one in a while, this AP item can be activated to enter an empowered state for a short duration where you consume significantly more mana but your spells are more powerful and have lower cooldowns. The extra damage, healing, and shielding on your spells scales with your mana, so you’re rewarded for investing into it. 

  • Snowbow: This is a long-range item for ADCs. It increases your attack damage based on how far away you are from your target and on takedowns, you also get a large amount of extra attack range for a while to help clean up teamfights. 

  • Buff Engine: An aura item with a bit of gameplay. This is an attack speed aura item for tanky melee supports that turns on the aura for a while after you slow or immobilize an enemy. The duration is much longer for melee champions than ranged, so it’s easier to maintain the attack speed for your team if you’re a tanky melee support. 

  • Mantle of the Twelfth Hour: A lifeline item for tanks, this item gives a large heal-over-time effect when you get low that scales off of your bonus armor and magic resistance. While you’re healing off this item, you also gain some movement speed and tenacity to enable you to go forward and tank more for your team or try to escape to make it out after you were chunked to low health. 

  • Savior’s Manabell + Superbell: This two-item set is a new upgradeable Tear item for enchanters. Manabell grants heal and shield power based on your mana, and when upgraded into Superbell at maximum Tear stacks it also heals your lowest nearby ally every second while you’re in combat with enemy champions, scaling the heal based on your mana.

  • Hextech Gunblade: One of League’s signature hybrid items, Gunblade gives both AP and AD, spell vamp and lifesteal, and a targeted active dealing damage and slowing the target.

  • Stormrazor: Stormrazor returns as an Attack Damage, Critical Strike Chance, and Attack Speed item with an Energized effect that deals damage and grants movement speed when primed.

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