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Nick FarrellAugust 12, 2025

League of Legends Patch 25.16: All Champion Changes and More

We’re well underway into the 15th season of League of Legends, and all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 25.16. 

Here's all of the changes coming thus far. 

League of Legends Patch 25.16: All Champion Changes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as is the case with most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know what's coming. 

Below is what we know so far. 

>>> Champion Buffs <<<

Brand


Gnar


Illaoi

"In an effort to improve Illaoi's gameplay around the curse (low satisfaction for Illaoi, high frustration for opponents), the changes landed a little harder than intended, so walking it back a tiny bit. We've noted some of the complaints around E and repeated slams, but didn't quite have time to address it this patch"


Kalista

"Kalista has finally had her power level catch up to her Pro Presence. The main reason players would pick her is to dominate laning phase and so we want to add a bit more power into her later game to add a bit of regular play power without spiking her immediately back into Pro"


Game Master Yi


Morgana


Nautilus (Jungle)

  • [E] Riptide adjustments:

    • Removed 150% monster damage ratio

    • Now deals 150/175/200/225/250 (+50% AP) bonus damage to monsters (50% on subsequent hits)


Qiyana (Jungle/Mid)


Rek'Sai

"Rek'Sai also landed a little weaker than intended, though her E max first (which was historically quite good) is back to being pretty strong and we're hoping her players enjoy the E true damage back"


Sion (AD)


Sylas (Jungle)

  • [P] Petricite Burst now has a 150% monster damage ratio


Zyra


>>> Champion Nerfs <<<

Jarvan IV


Lulu


Nocturne


Rellyes, Relly Relly


Shaco


Trundle


Xin Zhao


Yuumi

"Finally, Yuumi is still at highs after her changes a few patches ago didn't quite land as we'd like. We're taking a bit more of a swing here as she is still very performant (more than performant enough to meet her goals for new players)"


>>> Champion Adjustments <<<

Mordekaiser (AD) #1


Varus (Lethality vs. On-hit)


Viego (Jungle vs. Mid)


Warwick (Top vs. Jungle)

  • Base AD increased 60 >>> 66

  • [P] Eternal Hunger base on-hit damage reduced 12-46 >>> 6-46 (based on levels 1-18, linear)


>>> System Buffs <<<

Experimental Hexplate

"Hexplate has been a pretty unpopular item for a long while and mostly been tuned around Nocturne (with some fringe Olaf use too)

We're giving it a buff and a compensation nerf to an already strong Nocturne"


>>> System Adjustments <<<

Baron Nashor My Itty Bitty Baby Baron Boi and his little grabby hands

"Baron's HP regen is going away for real this time... missing your smites because of in-fight regen hopefully a thing of the past now?"

  • Base HP increased 11500 >>> 11800

  • Bonus HP per minute increased 180 >>> 190