We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 14.3
Speaking of 14.3, we’re going to run over all the patch notes for the new LoL update below.
League of Legends Patch 14.3 All Patch Notes: Champion Buffs, Nerfs and More
The next League of Legends patch is going to change up quite a few champions, as the usual is for Riot Games, and there’s some exciting ones to check out this time around.
However, these patch notes are bound to change as we’re still around a week away until the patch fully releases, so keep checking back for future updates.
Champion Buffs
Nidalee
Pyke
Wukong
Zeri
- Changing recommended items.
Ziggs
- Base armor increased 18 >>> 21
- Armor per level increased 4.5 >>> 4.7
- [W] Satchel Charge cooldown reduced 24/21/18/15/12 >>> 20/18/16/14/12 seconds
Champion Nerfs
Azir
Brand
Karma
Lillia
- [P] Dream-Laden Bough target’s max HP damage AP ratio reduced 1.5% per 100 AP >>> 1.25% per 100 AP
- [Q] Blooming Blows AP ratio reduced 45% >>> 35%
Rengar
Trundle
Champion Adjustments
Aurelion Sol
- [Q] Breath of Light buffs:
- Mana cost per 0.5 seconds reduced 22.5/25/27.5/30/32.5 >>> 15/17.5/20/22.5/25
- Stardust stacks per champion burst increased 1 >>> 3
- [W] Astral Flight buffs:
- Mana cost reduced 80/85/90/95/100 >>> 50/55/60/65/70
- Cooldown reduced 22/20.5/19/17.5/16 >>> 15/14/13/12/11 seconds
- [W-Q] Breath of Light flat damage modifier increased 114/115.5/117/118.5/120% >>> 118/120/122/124/126%
- [E] Singularity Stardust stacks per Champion/Epic Monster/Cannon Minion/Large Monster reduced 5/5/3/3 >>> 2/2/2/2
Yorick
- [P] Shepherd of Souls Ghoul leash range reduced 2000 >>> 1600
- [Q] Last Rites adjustments:
- Mana cost reduced 25 >>> 20
- Heal is no longer doubled below 50% HP, now heals 4/5/6/7/8% missing HP
- Heal is reduced by 50% against non-champions
- [E] Mourning Mist cast time reduced 0.33 >>> 0.25 seconds
- [R] Eulogy of the Isles Maiden of the Mist: Touch of the Maiden adjustments:
- Cooldown removed 2 >>> 0 seconds
- Target’s max HP damage reduced 3/6/9% >>> 2/2.5/3%
- Monster damage cap reduced 200/300/400 >>> 100 flat
Corki
Illaoi
Maokai
- Base mana regeneration reduced 7.2 >>> 6
- [P] Sap Magic heal adjusted 4-34 (based on level) (+4-12% max HP (based on levels 1-17 nonlinear) >>> 0 (+4-13.25% max HP (based on levels 1-18 nonlinear)
- [Q] Bramble Smash buffs:
- Cooldown reduced 8/7.25/6.5/5.75/5 >>> 7/6.5/6/5.5/5 seconds
- Mana cost reduced 60 >>> 40
- [E] Saping Toss cooldown adjusted 14 flat >>> 16/15/14/13/12 seconds
Zyra
- Base mana regeneration reduced 13 >>> 7
- Mana regeneration per level increased .4 >>> .8
- [Q] Deadly Spines mana cost reduced 70 >>> 55
- [W] Rampant Growth cooldown refund increased 20% >>> 35% per enemy killed
Shaco
- Mana regeneration per level reduced 0.45 >>> 0.35
- [W] Jack in the Box buffs:
- Mana cost reduced 70 >>> 70/65/60/55/50
- Bonus monster damage increased 10/20/30/40/50 >>> 20/35/50/65/80
- [E] Two-Shiv Poison mana cost increased 65 >>> 75
Burst Damage
- The stat shard changes in 14.2 aimed to bring interesting choices and burst damage reductions
- Compared to 13.24, most classes are surviving longer by 0-1s in the average combat scenario, with a few exceptions
- These are mainly AD Assassins and Mages who are dealing and receiving more damage (as their items lost health and gained AP)
- Compared to peak durability update, Assassin, Mage and Marksmen are dying a little faster, but Fighters, Tanks and Supports are a bit more durable
- 14.3 will bring further reductions to burst damage from items to correct this. For some items, that reduction in burst will be added back to the AP to be interpreted by the champion’s ratios (eg. Ludens/Stormsurge), for others, it will just be a straight nerf.
- It’s also a little early to tell, but it appears that mages have lost anywhere between 0.5-1.5% WR in bot lane
Systemic Proc Nerfs
- Inside this bucket of changes are buffs to the AP mana items (ROA, Archangels, Malignance, Ludens)
- We didn’t feel comfortable doing these while burst was high and AP as a whole was OP, but now that those are corrected, we’re fixing the choice structure here
- Along with these are some nerfs to Alternator, Rocketbelt, Helias, Shiv, Stormrazor, Profane, Lich, Titanic
- Our philosophy is that some procs should scale with level/ratios, if it’s important that they stay relevant with gametime/AR/MR growth, but otherwise, they should be flat damage and fall off
- Proc damage scaling excessively with ratios turns champs into item delivery systems and turns already snowbally champions into giga-snowball
- Stridebreaker is also becoming a Tiamat item. It’s struggled to find an audience and we’re doing this partially to unique it against things like Ravenous and Titanic which would otherwise cause it to be excessively bursty
Lethality
- The changes to how Lethality is calculated benefited Marksmen, which was intended, but a little too much
- We’re bringing Collector and Ghostblade (for ranged) down a bit, which should bring Lethality Marksmen more in line
Support Items
- We’re fixing some bugs with the Support quest items where the minion penalty was turning on if you used every proc to last hit minions
This is already getting long, so I’ll cover champions more in depth tomorrow, but the high level is:
Adjustments
- Some changes are targeted at champions who are having a sad time with systemic changes (eg. Illaoi with walls that are further away)
- Others have some role or build things that we’d like to adjust (like Maokai)
Nerfs
- Champs that have been strong for a while (looking at you Trundle).
- Champions with %maxHP damage that benefit from everyone having more HP (Lillia, Brand)
- Pro champs like Azir, Karma (we overbuffed here)
- Champs like Rengar who are popping off a bit too much, as he’s one of the few champs that double benefited from Hubris + Profane buffs
Buffs
- Some of these champions are weak (eg. Nidalee from losing Night Harvester)
- Some are building the wrong items, like Zeri, so we’re updating recommendations”
System Adjustments
Item Proc Damage
- Hextech Alternator: Revved damage reduced 50-125 (based on level) >>> 65 flat
- Hextech Rocketbelt: Supersonic damage reduced 125 (+15% AP) >>> 100 (+10% AP)
-
Echoes of Helia: Soul Siphon adjustments:
- Heal per shard increased 20 >>> 40
- Damage per shard reduced 55 >>> 45
-
Stormrazor: Bolt adjustments:
- Damage reduced 90 (+25% AD) >>> 100 (+0% AD)
- Bonus Move Speed duration increased 1 >>> 1.5 seconds
-
Profane Hydra adjustments :
- Cleave AD ratio increased 40/20% >>> 50/25% (melee/ranged)
- Heretical Cleave AD ratio against target’s below 50% HP reduced 150% >>> 130%
- Lich Bane: Spellblade base AD ratio reduced 100% >>> 75%
-
Titanic Hydra adjustments:
- HP increased 500 >>> 550
- Titanic Crescent HP ratio reduced 6/3% >>> 4/2% (melee ranged)
Statikk Shiv
- Cost reduced 3000 >>> 2700 gold
- Electroshock damage to champions reduced 100-180 (based on levels 6-18) >>> 90 flat
Stridebreaker
- HP increased 400 >>> 450
- AD reduced 55 >>> 50
-
Breaking Shockwave buffs:
- Now deals +80% AD physical damage to enemies hit
- Cooldown reduced 20 >>> 15 seconds
- Now has Cleave passive: +40/20% (melee/ranged) AD physical damage to nearby enemies on-hit
- Build path changed Phage + Pickaxe + Dagger + 725 gold >>> Tiamat + Phage + Dagger + 700 gold
- Exclusive from other Tiamat items
-
Dreamshatter Masterwork Item adjustments:
- HP increased 500 >>> 600
- AD reduced 65 >>> 60