LOOKING FOR ROCCAT? CLICK HERE

Login

Click the button to redirect to the login page and we'll send you a login code, no password needed.

Nick FarrellSeptember 19, 2024

League of Legends Patch 14.19: Full Champion Changes, Patch Notes and More

We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 14.19.

Here’s all the patch notes for players. 

League of Legends Patch 14.19: Full Champion Changes, Patch Notes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.

Patch 14.19 is currently slated to release on September 25, and will feature the following changes. 

>>> Champion Nerfs <<<

Vladimir

  • [W] Sanguine Pool healing against minions ratio reduced 100% >>> 60%


>>> Champion Adjustments <<<

Elise


K'Sante

  • Range reduced 175 >>> 150

  • [P] Dauntless Instinct adjustments:

    • Damage increased 5-20 (based on levels 1-18, linear) (+1/1.33/1.66/2% (based on levels 1/6/11/16) target's max HP) >>> 20 flat (+1-2% (based on levels 1-18, linear) target's max HP)

    • Bonus range removed 25 >>> 0

    • [R-P] All Out bonus changes:

      • No longer increases or converts damage to true damage

      • Now gives an extra 1% (+1% per 100 Armor and Magic Resistance) target max HP physical damage on attacks, abilities, and passive

  • [Q] Ntofo Strikes adjustments:

    • Damage adjusted 30/55/80/105/130 (+40% AD) (+30% Armor and Magic Resistance) >>> 70/100/130/160/190 (+0% AD) (+35% Armor and Magic Resistance)

    • Hitbox width reduced 150 >>> 100 units

    • Cast time adjusted 0.45-0.25 (based on 0-1600 bonus HP) >>> 0.45-0.35% (based on 0-120? Armor and Magic Resistance)

    • Cooldown reduced 4-1.75 (based on 0-250 Armor and Magic Resistance) >>> 3.5-1.75 (based on 0-120 Armor and Magic Resistance) seconds

    • [R-Q] All Out bonus changes:

      • No longer reduces cast time

      • Cooldown reduction increased 25% >>> 33%

      • Now slows targets

  • [W] Path Maker adjustments:

    • Damage adjusted 20/40/60/80/100 (+50% AD) (+85% Armor and Magic Resistance) (+6/7/8/9/10% target's max HP) >>> 40/60/80/100/120 (+0% AD) (+0% Armor and Magic Resistance) (+8% (+2% per 100 Armor and Magic Resistance) target's max HP)

    • Minimum charge time reduced 0.66 >>> 0.4 seconds

    • No longer can be aimed while charging

    • Stun duration adjusted 1.25 >>> 0.5-1.5 (based on charge time) seconds

    • Monster damage cap adjusted 50-475 (based on levels 1-18, linear) >>> 180/260/340/420/500

    • [R-W] All Out bonus changes:

      • Increased damage reduction increased 60% >>> 75%

      • Now deals an additional 10-100% (based on charge time) true damage

  • [E] Footwork adjustments:

    • Untargeted dash speed reduced 900 >>> 550

    • Ally target dash speed reduced 1100 (+100% Move Speed) >>> 1100 flat

    • Cooldown reduced 10.5/10/9.5/9/8.5 >>> 10/9.5/9/8.5/8 seconds

    • [R-E] All Out bonus changes:

      • No longer allows untargeted dash to cross terrain

      • No longer increases untargeted dash range

      • Untargeted dash speed reduced 1450 >>> 950

      • Ally target dash speed reduced 1100 (+100% Move Speed) >>> 1400 flat

      • Now reduces cooldown 50%

  • [R] All Out adjustments:

    • Initial damage adjusted 70/110/150 (+65% AP) magic >>> 80/115/150 (+0% AP) physical

    • Wall damage adjusted 70/110/150 (+65% AP) magic >>> 80/115/150 (+0% AP) (+5% bonus HP) physical

    • Duration reduced 20 >>> 15 seconds

    • No longer can be cancelled

    • No longer provides bonus AD

    • Bonus Attack Speed increased 25/35/45% >>> 40/60/80%

    • Omnivamp adjusted 15/20/25% >>> 20% flat

    • Now provides 50% Armor Penetration


Tristana

  • Base AD increased 59 >>> 60

  • AD per level reduced 3.7 >>> 2.5

  • Attack Speed ratio increased 0.679 >>> 0.694

  • Range increased 525 >>> 550

  • HP Regeneration per level reduced 0.65 >>> 0.5

  • Armor per level reduced 4.5 >>> 4

  • [P] Draw a Bead bonus range reduced 0-136 >>> 0-125 (based on levels 1-18, linear)

  • [Q] Rapid Fire bonus Attack Speed increased 50/65/80/95/110% >>> 60/75/90/105/120%

  • [W] Rocket Jump adjustments:

    • Damage increased 95/145/195/245/295 (+50% AP) >>> 70/105/140/175/210 (+75% bAD) (+50% AP)

    • Slow adjusted 60% for 1/1.5/2/2.5/3 seconds >>> 40% for 2 flat seconds

  • [E] Explosive Charge adjustments:

    • [E-P] base damage reduced 55/80/105/130/155 >>> 45/60/75/90/105

    • Damage adjusted 70/80/90/100/110 (+50/75/100/125/150% bAD) (+50% AP) >>> 60/70/80/90/100 (+100/110/120/130/140% bAD) (+50% AP)

    • Damage amplication per stack reduced 30% >>> 25%

    • Critical Strike multiplier changed 33% Critical Strike Chance >>> 100% Critical Strike Damage (now factors in IE, up to 215%)

  • [R] Buster Shot adjustments:

    • Damage adjusted 300/400/500 (+100% AP) >>> 275/325/375 (+70% bAD) (+100% AP)

    • Cooldown reduced 120/110/100 >>> 100 flat seconds

    • Now stuns for 0.4/0.55/0.7 seconds


>>> System Buffs <<<

Nimbus Cloak

  • Bonus Move Speed increased 5/20/25% >>> 12/28/35% (based on summoner spell cooldown 0/100/250 seconds)


>>> System Adjustments <<<

Boots

  • Berserker's Greaves adjustments:

    • Attack Speed reduced 30% >>> 25%

    • Build path adjusted Boots + Dagger + 500 gold >>> Boots + Dagger + Dagger + 300 gold

  • Ionian Boots of Lucidity adjustments:

    • Ability Haste reduced 15 >>> 10

    • Cost reduced 1000 >>> 900 gold

  • Mercury Treads cost increased 1200 >>> 1300 gold

  • Plated Steelcaps - Plating basic attack damage reduction increased 10% >>> 12%


Component Items

  • Dagger cost reduced 300 >>> 250 gold

  • Faerie Charm cost reduced 250 >>> 200 gold

  • Sapphire Crystal buffs:

    • Mana increased 250 >>> 300

    • Cost reduced 350 >>> 300


AD Items

  • Caulfield's Warhammer cost reduced 1100 >>> 1050 gold

  • Hearthbound Axe cost reduced 1300 >>> 1200 gold

  • Hexdrinker Magic Resistance reduced 30 >>> 25

  • Rectrix adjustments:

    • AD reduced 20 >>> 15

    • Cost reduced 900 >>> 775 gold

  • Black Cleaver adjustments:

    • AD reduced 55 >>> 40

    • Build path adjusted Phage + Caulfield's Warhammer + Ruby Crystal + 400 gold >>> Phage + Kindlegem + Pickaxe + 225 gold

  • Blade of the Ruined King AD reduced 50 >>> 40

  • Chempunk Chainsword adjustments:

    • AD reduced 55 >>> 45

    • HP increased 250 >>> 450

    • Cost increased 2800 >>> 3100 gold

    • Build path adjusted Executioner's Calling + Ruby Crystal + Caulfield's Warhammer + 500 gold >>> Executioner's Calling + Giant's Belt + Caulfield's Warhammer + 350 gold

  • Death's Dance cost increased 3200 >>> 3300 gold

  • Eclipse nerfs:

    • AD reduced 70 >>> 60

    • Cost increased 2800 >>> 2900 gold

  • Experimental Hexplate adjustments:

    • AD reduced 55 >>> 40

    • Attack Speed reduced 25% >>> 20%

    • HP increased 300 >>> 450

    • Build path adjusted Tunneler + Hearthbound Axe + 550 gold >>> Tunneler + Phage + Dagger + 500 gold

  • Guinsoo's Rageblade nerfs:

    • AD reduced 35 >>> 30

    • AP reduced 35 >>> 30

  • Hullbreaker adjustments:

    • AD reduced 65 >>> 40

    • HP increased 350 >>> 500

    • Move Speed reduced 5% >>> 4%

    • Build path adjusted Tunneler + Rectrix + Pickaxe + 75 gold >>> Tunneler + Winged Moonplate + Pickaxe + 175 gold

    • Skipper adjustments:

      • Enemy damage adjusted 140/70% (melee/ranged) base AD (+3.5% max HP) >>> 120/84% (melee/ranged) base AD (+5/3.5% (melee/ranged) max HP)

      • Structure damage adjusted 400/200% (melee/ranged) base AD (+7% max HP) >>> 300/210% (melee/ranged) base AD (+10/7% max HP)

    • Boarding Party Armor and Magic Resistance adjusted 20-135/10-68 (melee/ranged) (based on levels 1-18, linear) >>> 70-130/35-65 (melee/ranged) (based on levels 8-18, linear)

  • Kraken Slayer nerfs:

    • AD reduced 50 >>> 45

    • Move Speed reduced 5% >>> 4%

    • Bring It Down damage adjusted 140-310 >>> 150-200 (based on levels 8-18, linear)

  • Manamune AD reduced 35 >>> 30

  • Muramana adjustments:

    • AD reduced 35 >>> 30

    • Shock adjustments:

      • On-hit max mana ratio reduced 1.5% >>> 1%

      • Ability damage adjusted 3.5/2.7% (melee/ranged) max mana (+6% AD) >>> 4/2% (melee/ranged) max mana (+0% AD)

  • Maw of Malmortius nerfs:

    • AD reduced 70 >>> 60

    • Lifeline shield bAD ratio reduced 225/168.75% >>> 150/112.5% (melee/ranged)

  • Mercurial Scimitar adjustments:

    • Magic Resistance reduced 50 >>> 40

    • Cost reduced 3300 >>> 3200 gold

  • Overlord's Bloodmail adjustments:

    • AD reduced 40 >>> 30

    • HP increased 500 >>> 550

  • Ravenous Hydra nerfs:

    • AD reduced 70 >>> 65

    • Ability Haste 20 >>> 15

    • Ravenous Crescent nerfs:

      • AD ratio reduced 100% >>> 80%

      • Lifesteal effectiveness reduced 150% >>> 100%

  • Spear of Shojin adjustments:

    • AD reduced 55 >>> 45

    • Ability Haste removed 20 >>> 0

    • HP increased 300 >>> 450

    • Build path adjusted Kindlegem + Caulfield's Warhammer + Pickaxe + 325 gold >>> Pickaxe + Tunneler + Ruby Crystal + 675 gold

    • Dragonforce basic ability haste increased 15 >>> 25

  • Statikk Shiv nerfs:

    • AD reduced 55 >>> 50

    • Attack Speed reduced 45% >>> 40%

    • Move Speed reduced 5% >>> 4%

  • Sterak's Gage nerfs:

    • The Claws That Catch base AD ratio reduced 50% >>> 45%

    • Lifeline bonus HP ratio reduced 80% >>> 60%

  • Stridebreaker nerfs:

    • AD reduced 50 >>> 40

    • Attack Speed reduced 30% >>> 25%

    • Temper removed

  • Sundered Sky nerfs:

    • AD reduced 45 >>> 40

    • Ability Haste reduced 15 >>> 10

    • HP reduced 450 >>> 400

    • Build path adjusted Tunneler + Caulfield's Warhammer + 850 gold >>> Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold

    • Lightshield Strike heal base AD ratio reduced 120/60% >>> 100/50% (melee/ranged)

  • Terminus AD reduced 35 >>> 30

  • Titanic Hydra adjustments:

    • AD reduced 50 >>> 40

    • HP increased 550 >>> 600

    • Build path adjusted Tiamat + Tunneler + Ruby Crystal + 550 gold >>> Tiamat + Tunneler + Giant's Belt + 50 gold

    • Cleave primary target damage max HP ratio reduced 1.5/0.75% >>> 1/0.5% (melee/ranged)

  • Trinity Force adjustments:

    • AD reduced 45 >>> 36

    • Attack Speed reduced 33% >>> 30%

    • Ability Haste reduced 20 >>> 15

    • HP increased 300 >>> 333

  • Wit's End adjustments:

    • Attack Speed reduced 55% >>> 50%

    • Magic Resistance reduced 50 >>> 45

    • Fray damage reduced 40-80 (based on levels 8-18, linear) >>> 45 flat


Crit Items

  • Noonquiver adjustments:

    • AD reduced 20 >>> 15

    • Cost reduced 1400 >>> 1300 gold

    • Build path adjusted Long Sword + Cloak of Agility + Long Sword + 100 gold >>> Long Sword + Cloak of Agility + 350 gold

  • Scout's Slingshot cost reduced 800 >>> 600 gold

  • Zeal nerfs:

    • Move Speed reduced 5% >>> 4%

    • Cost increased 1100 >>> 1200 gold

  • Essence Reaver nerfs:

    • AD reduced 70 >>> 65

    • Ability Haste reduced 25 >>> 20

    • Cost increased 3100 >>> 3150 gold

  • Infinity Edge nerfs:

    • AD reduced 80 >>> 70

    • Cost increased 3400 >>> 3600 gold

  • Lord Dominik's Regards AD reduced 45 >>> 35

  • Mortal Reminder nerfs:

    • Armor Penetration reduced 35% >>> 30%

    • Cost increased 3000 >>> 3200 gold

  • Navori Flickerblade nerfs:

    • Move Speed reduced 7% >>> 4%

    • Cost increased 2600 >>> 2650 gold

  • Phantom Dancer nerfs:

    • Move Speed reduced 12% >>> 8%

    • Cost increased 2600 >>> 2650 gold

  • Rapid Firecannon nerfs:

    • Move Speed reduced 7% >>> 4%

    • Cost increased 2600 >>> 2650 gold

    • Sharpshooter damage reduced 60 >>> 40

  • Runaan's Hurricane nerfs:

    • Move Speed reduced 7% >>> 4%

    • Cost increased 2600 >>> 2650 gold

  • The Collector nerfs:

    • Lethality reduced 12 >>> 10

    • Cost increased 3200 >>> 3400 gold

  • Yun Tal Wildarrows adjustments:

    • Build path adjusted Pickaxe + Noonquiver + 925 gold >>> B.F. Sword + Noonquiver + 600 gold

    • Serrated Edge damage per tick adjusted 8.75% AD >>> 17.5 (35% AD >>> 70 total)


Lethality Items

  • Axiom Arc adjustments:

    • Ability Haste reduced 25 >>> 20

    • Flux ultimate cooldown refund adjusted 10% (+30% per 100 Lethality) >>> 15% (+15% per 100 Lethality)

  • Edge of Night cost increased 2800 >>> 3000 gold

  • Hubris adjustments:

    • Ability Haste reduced 15 >>> 10

    • ARAM Only: Cost reduced 3000 >>> 2950 gold

  • Opportunity adjustments:

    • AD reduced 55 >>> 50

    • Lethality reduced 18 >>> 15

    • Move Speed reduced 5% >>> 4%

    • Preparation Lethality increased 5-10 (based on levels 8-18, linear) >>> 10 flat

  • Profane Hydra adjustments:

    • Ability Haste reduced 20 >>> 10

    • Cost reduced 3300 >>> 3200 gold

    • Cleave nerfs:

      • AD ratio reduced 50/40% >>> 40/20% (melee/ranged)

      • Radius reduced 450 >>> 350 units

    • Heretical Cleave AD ratio reduced 100%, increased to 130% when target is below 50% max HP >>> 80% always

  • Serylda's Grudge adjustments:

    • Lethality removed 15 >>> 0

    • Armor Penetration added 0 >>> 30% (counts as a stat where Rancor did not)

    • Ability Haste increased 15 >>> 20

    • Cost reduced 3200 >>> 3000 gold

    • Build path adjusted Brutalizer + Last Whisper + 413 gold >>> Caulfield's Warhammer + Last Whisper + 500 gold

    • Rancor removed

  • Umbral Glaive Ability Haste reduced 15 >>> 10

  • Voltaic Cyclosword nerfs:

    • Ability Haste reduced 15 >>> 10

    • Cost increased 2900 >>> 3000 gold

  • Youmuu's Ghostblade nerfs:

    • Cost increased 2700 >>> 2800 gold

    • Build path adjusted Serrated Dirk + Rectrix + 800 gold >>> Serrated Dirk + Rectrix + Pickaxe + 150 gold

    • Haunt out-of-combat bonus Move Speed reduced 40/20 (melee/ranged) >>> 20 flat


AP Items

  • Aether Wisp nerfs:

    • Move Speed reduced 5% >>> 4%

    • Cost increased 850 >>> 900 gold

  • Fiendish Codex cost reduced 900 >>> 850 gold

  • Needlessly Large Rod adjustments:

    • AP reduced 70 >>> 65

    • Cost reduced 1250 >>> 1200 gold

  • Oblivion Orb AP reduced 30 >>> 25

  • Seeker's Armguard AP reduced 45 >>> 40

  • Verdant Barrier Magic Resistance reduced 30 >>> 25

  • Archangel's Staff AP reduced 80 >>> 70

  • Banshee's Veil nerfs:

    • AP reduced 120 >>> 105

    • Magic Resistance reduced 50 >>> 40

    • Cost reduced 3100 >>> 3000 gold

    • Annul cooldown increased 30 >>> 40 seconds

  • Blackfire Torch adjustments:

    • AP reduced 90 >>> 80

    • Ability Haste reduced 25 >>> 20

    • Baleful Blaze burn per tick adjusted 7.5 (+1.5% AP) >>> 10 (1% AP) (45 (+9% AP) >>> 60 (+6% AP) total)

  • Cosmic Drive nerfs:

    • AP reduced 80 >>> 70

    • Move Speed reduced 5% >>> 4%

    • Spelldance bonus Move Speed adjusted 40-60 (based on levels 8-18, linear) for 2 seconds when damaging an enemy champion with spell damage >>> 20 flat for 4 seconds when damaging an enemy champion with magic or true damage

  • Cryptbloom adjustments:

    • AP reduced 70 >>> 60

    • Life From Death heal adjusted 50 (+50% AP) >>> 100 (+25% AP)

  • Hextech Rocketbelt nerfs:

    • AP reduced 70 >>> 60

    • HP reduced 400 >>> 350

  • Horizon Focus adjustments:

    • AP reduced 90 >>> 75

    • Ability Haste increased 20 >>> 25

    • Build path adjusted Hextech Alternator + Fiendish Codex + 700 gold >>> Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 gold

  • Liandry's Torment AP reduced 90 >>> 70

  • Lich Bane adjustments:

    • AP increased 100 >>> 115

    • Ability Haste reduced 15 >>> 10

    • Move Speed reduced 8% >>> 4%

    • Cost increased 3100 >>> 3200 gold

    • Build path adjusted Sheen + Aether Wisp + Hextech Alternator + 250 gold >>> Sheen + Aether Wisp + Needlessly Large Rod + 150 gold

    • Spellblade AP ratio reduced 45% >>> 40%

  • Luden's Companion Ability Haste reduced 20 >>> 10

  • Malignance adjustments:

    • AP increased 80 >>> 85

    • Ability Haste reduced 25 >>> 15

    • Build path adjusted Lost Chapter + Fiendish Codex + 600 gold >>> Lost Chapter + Blasting Wand + 650 gold

  • Morellonomicon adjustments:

    • AP reduced 90 >>> 75

    • HP added 0 >>> 350

    • Cost increased 2200 >>> 2950 gold

    • Build path adjusted Oblivion Orb + Fiendish Codex + 500 gold >>> Oblivion Orb + Blasting Wand + Kindlegem + 500 gold

  • Nashor's Tooth nerfs:

    • AP reduced 90 >>> 80

    • Icathian Bite AP ratio reduced 20% >>> 15%

  • Rabadon's Deathcap nerfs:

    • AP reduced 140 >>> 130

    • Magical Opus AP ratio reduced 35% >>> 30%

  • Riftmaker nerfs:

    • AP reduced 80 >>> 70

    • Void Corruption max stacks reduced 5 >>> 4 (10% >>> 8% increased damage max)

  • Rod of Ages nerfs:

    • Timeless nerfs:

      • AP per stack reduced 4 >>> 3 (90 >>> 80 at max stacks + innate AP)

      • HP per stack reduced 20 >>> 10 (600 >>> 500 at max stacks + innate HP)

  • Rylai's Crystal Scepter AP reduced 75 >>> 65

  • Shadowflame nerfs:

    • AP reduced 115 >>> 110

    • Cinderbloom damage over time and pet damage ratio reduced 125% >>> 120% (same as base)

  • Stormsurge adjustments:

    • Move Speed reduced 5% >>> 4%

    • Stormraider bonus Move Speed reduced 35% for 2 seconds >>> 25% for 1.5 seconds

    • Squall damage adjusted 140 (+20% AP) >>> 150 (+15% AP)

  • Zhonya's Hourglass AP reduced 120 >>> 105


Tank Items

  • Bami's Cinder adjustments:

    • HP reduced 200 >>> 150

    • Immolate adjustments:

      • Damage per second adjusted 13 (+0.5% bonus HP) >>> 15 (+0% bonus HP)

      • Minion and monster damage ratio increased 125% >>> 150%

  • Bramble Vest - Thorns damage increased 6 >>> 10

  • Glacial Buckler buffs:

    • Armor increased 20 >>> 25

    • Mana increased 250 >>> 300

    • Cost reduced 950 >>> 900 gold

  • Negatron Cloak adjustments:

    • Magic Resistance reduced 50 >>> 45

    • Cost reduced 900 >>> 850 gold

  • Spectre's Cowl Magic Resistance increased 25 >>> 35

  • Warden's Mail - Rock Solid damage reduction adjusted 5 (+3.5% per 1000 max HP) >>> 15 (+0% per 1000 max HP)

  • Winged Moonplate adjustments:

    • HP increased 150 >>> 200

    • Move Speed 5% >>> 4%

  • Abyssal Mask adjustments:

    • Magic Resistance reduced 50 >>> 45

    • Ability Haste increased 10 >>> 15

    • Cost reduced 2500 >>> 2650 gold

    • Unmake Magic Resistance per cursed enemy removed 10 >>> 0

  • Dead Man's Plate adjustments:

    • Armor increased 45 >>> 55

    • HP increased 300 >>> 350

    • Move Speed reduced 5% >>> 4%

    • Shipwrecker bonus Move Speed at max Momentum stacks reduced 40 >>> 20

  • Force of Nature nerfs:

    • Move Speed reduced 5% >>> 4%

    • Steadfast bonus Move Speed at max Steadfast stacks reduced 10% >>> 6%

  • Frozen Heart adjustments:

    • Armor increased 65 >>> 75

    • Rock Solid removed

  • Heartsteel adjustments:

    • Base HP Regeneration reduced 200% >>> 100%

    • Build path adjusted Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold >>> Giant's Belt + Crystalline Bracer + Giant's Belt + 400 gold

  • Hollow Radiance adjustments:

    • HP reduced 450 >>> 400

    • Immolate adjustments:

      • Damage per second adjusted 10 (+1.75% bonus HP) >>> 15 (+1% bonus HP)

      • Monster damage ratio increased 100% >>> 125% (same as minions)

  • Iceborn Gauntlet adjustments:

    • Cost increased 2600 >>> 2900 gold

    • Spellblade adjustments:

      • Base AD ratio increased 100% >>> 150%

      • Slow adjusted 15/7.5% (melee/ranged) (+0.4/0.2% (melee/ranged) per 100 max HP) >>> 25/12.5% (melee/ranged) (+0% per 100 max HP)

  • Jak'Sho adjustments:

    • Armor reduced 50 >>> 45

    • Magic Resistance reduced 50 >>> 45

    • HP increased 300 >>> 350

    • Build path adjusted Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold >>> Chain Vest + Negatron Cloak + Giant's Belt + 650 gold

  • Kaenic Rookern nerfs:

    • Base HP Regeneration reduced 150% >>> 100%

    • Magebane HP ratio reduced 18% >>> 15%

  • Spirit Visage adjustments:

    • Magic Resistance reduced 60 >>> 50

    • HP reduced 450 >>> 400

    • Cost reduced 2900 >>> 2700 gold

  • Sunfire Aegis adjustments:

    • Immolate adjustments:

      • Damage per second adjusted 15 (+1.75% bonus HP) >>> 20 (+1% bonus HP)

      • Minion damage ratio increased 125% >>> 150%

      • Monster damage ratio increased 100% >>> 150%

      • Stacking damage increase removed

  • Thornmail adjustments:

    • Armor increased 70 >>> 80

    • HP reduced 350 >>> 150

    • Cost reduced 2700 >>> 2450 gold

    • Build path adjusted Bramble Vest + Giant's Belt + 1000 gold >>> Bramble Vest + Chain Vest + Ruby Crystal + 450 gold

    • Thorns damage adjusted 10 (+25% bonus Armor) >>> 15 (+15% bonus Armor)

  • Unending Despair adjustments:

    • Armor increased 55 >>> 60

    • HP reduced 400 >>> 350

  • Warmog's Armor nerfs:

    • Move Speed reduced 5% >>> 4%

    • Warmog's Heart bonus Move Speed reduced 5% >>> 4%


Support Items

  • Bandleglass Mirror buffs:

    • Base Mana Regeneration increased 75% >>> 100%

    • Cost reduced 1000 >>> 900 gold

  • Chalice of Blessing cost reduced 950 >>> 900 gold

  • Forbidden Idol cost reduced 800 >>> 600 gold

  • Ardent Censer adjustments:

    • AP reduced 50 >>> 45

    • Move Speed reduced 8% >>> 4%

    • Heal/Shield Power increased 8% >>> 10%

    • Cost reduced 2300 >>> 2200 gold

  • Dawncore adjustments:

    • AP reduced 60 >>> 45

    • Cost reduced 2700 >>> 2500 gold

  • Echoes of Helia nerfs:

    • AP reduced 40 >>> 35

    • Soul Siphon nerfs:

      • Damage per shard reduced 60 >>> 50

      • Heal per shard reduced 75 >>> 65

  • Imperial Mandate adjustments:

    • Cost reduced 2300 >>> 2250 gold

    • Coordinated Fire ally bonus Move Speed removed 25% >>> 0%

  • Knight's Vow cost increased 2200 >>> 2300 gold

  • Locket of the Iron Solari nerfs:

    • Armor reduced 30 >>> 25

    • Magic Resistance 30 >>> 25

  • Moonstone Renewer nerfs:

    • AP reduced 30 >>> 25

    • HP reduced 250 >>> 200

    • Starlit Grace adjustments:

      • Chain heal reduced 40% >>> 30%

      • Chain shield reduced 45% >>> 35%

  • Redemption Heal/Shield Power reduced 15% >>> 10%

  • Shurelya's Battlesong Move Speed reduced 5% >>> 4%

  • Staff of Flowing Water adjustments:

    • AP reduced 40 >>> 35

    • Heal/Shield Power increased 8% >>> 10%

    • Cost reduced 2300 >>> 2250 gold

    • Rapids adjustments:

      • AP increased 30 >>> 45

      • Bonus Move Speed reduced 10% >>> 0%

  • Trailblazer adjustments:

    • HP increased 200 >>> 250

    • Move Speed reduced 5% >>> 4%

    • Cost reduced 2500 >>> 2400 gold

  • Zeke's Convergence - Frostfire Tempest damage per tick reduced 12.5 >>> 7.5 (50 >>> 30 per second)


Biscuit Delivery

  • Total Biscuit of Everlasting Will changes:

    • No longer restores mana or provides permanent mana

    • Now grants 30 permanent max HP

    • Missing HP restore increased 8% >>> 12%


Lethal Tempo

  • Readded: Attacking an enemy champion grants a stack of 5/4% (melee/ranged) Attack Speed for 6 seconds, max 6 stacks. At max stacks, attacks deal 9-30/6-20 (melee/ranged) (based on levels 1-18, linear) (*100% + 1/0.667% (melee/ranged) bonus Attack Speed) adaptive damage on-attack.


Presence of Mind

  • Mana regeneration changed 1.5-11/1.2-8.8 (melee/ranged) (based on levels 1-18, backloaded) or 1.5 energy per second for 4 seconds, refreshing on damage >>> 6-50/4.8-40 (based on levels 1-18, backloaded) or 6 energy immediately, 8 second cooldown


Shield Bash

  • No longer grants bonus Armor and Magic Resistance while shielded

  • Damage increased 5-30 (based on levels 1-18, linear) (+1.5% bonus HP) (+8.5% shield amount) >>> 5-30 (based on levels 1-18, linear) (+2.5% bonus HP) (+15% shield amount)