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Nick FarrellOctober 8, 2024

Diablo 4 New Difficulties System Explained

Diablo 4 Vessel of Hatred is going to be the games first DLC, and from what we can tell, it's going to be stellar. 

With Blizzard ramping up the details pertaining to the DLC, there's a brand new difficulty system to run over.

Here's how it'll work. 

Diablo 4 New Difficulties System Explained 

Blizzard has now showcased some of the aspects of how the class is going to operate, and it's going to feature some incredible movement, alongside unique combat mechanics. 

With many players now amped to dive into the action and see what Spiritborn has to offer, you're going to want to understand how the new difficulty system works. 

  • Normal is a slower-paced mode suited for those looking for a lighter challenge.
  • Hard and Expert offer an increased challenge for those looking to test their mettle and play at a faster pace.
  • Penitent isn’t for the faint of heart. Those looking to pave a path to the new Torment Difficulties will face off against heightened danger. Play at your own peril!
    • Reaching Level 60 unlocks the Pit and Tiers 1–20 of it. Beating Pit Tier 20 unlocks Torment Tier I.
    • Beating Pit Tier 35 unlocks Torment II.
    • Beating Pit Tier 50 unlocks Torment III.
    • Beating Pit 65 unlocks Torment IV.

    As if danger wasn’t abundant enough in Sanctuary, Torment Difficulties foster a new hazard: Curses. While playing in Torment Difficulties, your armor and Resistances are reduced as follows:

    • Torment I: -250 Armor and -25% All Resist
    • Torment II: -500 Armor and -50% All Resist
    • Torment III: -750 Armor and -75% All Resist
    • Torment IV: -1000 Armor and -100% All Resist

In the meantime however, be sure to get geared up for the new DLC by checking out our Vulcan II TKL Pro keyboard