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Nick FarrellNovember 15, 2024

Black Ops 6 Season 1 Patch Notes: All Update Notes and More

Black Ops 6 and Warzone will be launching their brand new map in the form of Area 99 during Season 1, and fans are amped to check it out.

If you're diving into the brand new update, it's good to know what kinda content you're in store for. 

Here's all of the patch notes for Black Ops 6 Season 1. 

Black Ops 6 Season 1 Patch Notes: All Update Notes and More

Black Ops 6 is aiming to reignite the series full force, and so far, so good, as the game has been off to a positive start.

With any new COD season comes new patch notes, and we got all of today's noted below. 

New Multiplayer Maps 

  • Season Launch 
    • Hideout (6v6) 
      • Sharpen your combat skills in this mid-sized Multiplayer map featuring an extensive training site including target practice, an obstacle course, and a lifelike recreation of a vault and security room to help plan for the next mission to hit the Luttazzi crime family. 
    • Heirloom (6v6, 2v2) 
      • Crash a private showing of Luttazzi family art to create a diversion for the other Rogue Black Ops team as they execute the real job. 
    • Extraction (6v6) 
      • All hell has broken loose in the aftermath of a Crimson One ambush when the attack on the Luttazzis goes sideways.

 

New Multiplayer Modes 

  • Season Launch 
    • Ransack 
      • Ransack sees you looting gold bars from crates dotted around the area of operations on 6v6 maps. Once gathered, secure your loot by bringing it back to your team’s stash. 
  • In-Season 
    • Prop Hunt 
      • Prepare for an infamous game of hide-and-seek, as the fan-favorite Black Ops party mode is back! Drop into a Multiplayer map as a Prop or Hunter.

New Weapons (Multiplayer & Zombies) 

  • Season Launch 
    • Krig C – Assault Rifle (Battle Pass) 
      • For a hard-hitting, versatile Assault Rifle that performs well across multiple ranges, look no further than the Krig C. 
    • Saug – SMG - Battle Pass (Battle Pass)
      • Pepper your enemies with a hailstorm of lead using this rapid-fire SMG that’s perfect for breaching and clearing small spaces. 
  • In-Season 
    • Sirin 9mm – Special Weapon (Special Event Reward)
      • Take your game to the next level with this foldable Special category weapon offering full-auto fire with a slow and steady fire rate to help you stay on target up to the mid-range.
    • Power Drill – Melee Weapon (Event Reward)
      • There’s no better tool for the job than the Power Drill, offering a rapid attack speed for quick follow-up hits to get the job done. 

 

New Attachments (Multiplayer & Zombies) 

  • Season Launch 
    • 12 Gauge Dragon’s Breath (Battle Pass)
      • Add some heat to your Shotgun blasts with incendiary rounds comprised of magnesium sparks that stick to and burn enemies over time. 
  • In-Season 
    • Buffer Weight Stock (Event Reward)
      • The heavier Buffer Weight Stock provides significantly smoother action through the additional resistance met by the bolt carrier group for the XM4 Assault Rifle, XMG LMG, and DM-10 Marksman Rifle. 
    • XM4 Burst Fire Conversion (Event Reward)
      • Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst to help conserve ammo and stay on target. 
    • Kompakt 92 Burst Fire Conversion (Event Reward)
      • Convert the Kompakt 92 SMG’s primary firing mode into an exceptionally rapid three-round burst. 

 

New Multiplayer Perks 

  • Season Launch Window 
    • Shadow – Strategist 
      • Undetectable to enemy traps and mines. 

 

New Scorestreak (Multiplayer & Zombies) 

  • Hand Cannon 
    • Available as an Event Reward in the Season Launch Window, this mid-level Scorestreak allows players to equip a massively powerful handgun for a finite amount of time. 
    • The Hand Cannon can also be accessed in Zombies at the Crafting Table under Support. 

New Operators (Multiplayer & Zombies) 

  • Goliath (BlackCell, Rogue Black Ops, Launch) 
    • Solidify your fiery combat mastery as the molten man of fire himself, Goliath! All biographical information for this Operator has been redacted. 
  • Sevati “Sev” Dumas (Battle Pass, Rogue Black Ops, Launch) 
    • A main player in the Rogue Team after the conclusion of the Campaign, Sev is ready to make a deal with the untrustworthy French Syndicate and is gearing up to take down the rival Luttazzi family to prove it. 
  • The Replacer (Bundle, Rogue Black Ops, In-Season) 
    • There’s no substitute for greatness. The Replacer has concluded his whirlwind Black Ops 6 takeover tour and has freed up some time to appear in-game, available as a Store Bundle shortly after Launch. 
  • Competitor CDL Home and Away Operators 
    • Two new Operators arrive just in time for the 2025 Call of Duty League® season, and both are available (along with a host of other content including a Weapon Camo) in the CDL Store Bundle. The first available Bundle includes the “2025 CDL Home” “Competitor” Operator (Rogue Black Ops), and the “2025 CDL Away” “Competitor” Operator (Crimson One). 
    • Access either of the Competitor Operators to find the location where a variety of incoming Operator Skins will become available, once earned. Expect the following as Season 01 progresses:  
      • CDL Team Packs for the Atlanta Faze, Boston Breach, Carolina Royal Ravens, Los Angeles Guerrillas, Los Angeles Thieves, Miami Heretics, Minnesota Rokkr, Cloud9 New York, Vancouver Surge, Optic Texas, Toronto Ultra, and Vegas Falcons. 
      • Skins unlocked during Multiplayer Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion. 
      • Skins unlocked during Warzone Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion. 

New Events 

  • The Hit List (In-Season) 
    • Who’s next? Keep up your luxurious – but slightly corrupt – lifestyle during the Hit List Event. You’re offered up a take-no-prisoners mission: kill or be killed. The Hit List Limited Event gives players a board of contracts with one goal – take them all out. Cross off the entire list and earn some exclusive loot for hire.

New Zombies Directed Mode 

  • Liberty Falls and Terminus 
    • For those players looking to witness the Zombies story with a guided experience to complete the objectives of the Main Quests in Liberty Falls and Terminus, Directed Mode is available at launch.
      • Directed Mode offers direct assistance in completing the Main Quest with objectives listed on-screen.
      • All Side Quests, S.A.M. Trials, and the Rampage Inducer are disabled in this mode.
      • Rounds are capped based on certain steps in the Main Quest progression, with a maximum of Round 15.
      • The chance to earn unique Calling Card rewards for completing the Main Quests for Liberty Falls or Terminus before Directed Mode goes live will expire when Season 01 launches.

GLOBAL 

 

Ricochet Anti-Cheat 


Here is a message from our partners at Team Ricochet:

Treyarch has delivered several updates to combat disruptive behavior, including: 

  • Enhanced AFK detections to battle against account boosting 
  • Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse 

To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches: 

  • This ensures that players are experienced with multiplayer before they enter the mode and gives #TeamRICOCHET a historical match history to examine before an account enters Ranked Play 
  • #TeamRICOCHET also utilizes its Replay Investigation Tool to monitor replays of top players as part of the investigation process 

Detection systems initially deployed at launch from #TeamRICOCHET to collect data to test for effectiveness will be activated to help flag accounts for action beginning with Season 01. 

 

The security system updates listed above will also be active for Ranked Play in Call of Duty®: Warzone™, which launches at mid-season. 

 

 

Armory

  • The Armory will go live in Black Ops 6 in S01 Reloaded when post-Event content is available to unlock.
  • In Warzone, the Armory will be available to unlock at Player Level 24 at Season 01 launch. For more details, check out the Warzone Season 01 patch notes here.

CAMPAIGN

 

Performance

  • Made improvements to mission intro sequence animations. 

 

Bug Fixes

  • Updated text for a number of languages localizations. 
  • Addressed various issues that resulted in infrequent game crashes. 
  • Addressed a memory error that was forcing players to restart their game. 
  • Addressed visual fidelity issues with water effects. 
  • Addressed an issue causing the High Contrast setting to be on by default. 
  • Addressed an issue where players would be mistakenly shown an out-of-bounds warning while navigating a mission. 
  • Addressed an issue that would prevent players from completing a mission due to the untimely passing of Gladney. 

MULTIPLAYER

 

Maps  

  • Lowtown 
    • Addressed an issue where the water would flicker for some players. 
  • Protocol 
    • Adressed an issue where the water would flicker for some players.
    • Adjusted the A S&D bombsite to prevent line of sight from artillery above.
  • Red Card 
    • Addressed an issue where players could get outside of the intended playspace.
  • Vault
    • Adjusted the A S&D bombsite to reduce line of sights from start spawn area.

 

Spawns

  • Spawn logic updates across several maps to reduce the chances of spawning near enemies.
  • Adjusted start spawns in Subsonic to prevent damaging opposing enemy team at match start. 

 

Modes

  • Addressed an issue across several maps where Hardpoint zones could be captured outside of the intended boundaries. 
  • Addressed an issue where incorrect icons could display on the Next Hardpoint lock icon. 
  • Addressed an issue where the bomb in Search & Destroy could not be retrieved if dropped on a destroyed vehicle. 
  • Addressed an issue where the “Time is almost up” line would play too frequently in Gunfight. 

 

Playlists

  • Added Nuketown, Extraction, and Hideout to the Core map pool.
  • Added Heirloom to the Face Off map pool.

 

Game Chat 

  • Addressed an issue where some players were unable to hear each other during Intermission (between rounds) and in Post-Game voice chat.  

 

Weapons

Throughout the pre-season we have seen a steady and healthy variety of weapon usage. Most weapons sit quite closely in both performance and pick rate, with no weapons dominating in both areas. As such our first round of Season 01 tuning changes will not be introducing any major shifts to the current state of weapon balance, and instead focus on elevating some of the weapons at the bottom of the pack. We are also addressing feedback regarding Assault Rifle damage in Hardcore and completing our adjustments to the shotgun slug attachment.

 

Reminder: We're using a new Weapon Damage Adjustments tables to identify post-patch damage changes when possible. Need an explainer? Click here!

 

All Weapons
  • Adjusted weapon motion while moving and changing stances to improve aiming feel and centering (especially with optics). 
  • Hold Breath focus state will now be maintained while firing if applicable.
  • Improved Weapon depth of field settings when performing a Weapon Inspect.

ARs

  • TAQ-56 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 35.56. 
    • Medium Damage decreased from 29 to 28. 
    • Medium Damage Range increased from 40.64 meters to 46.99. 
    • Arm and Lower Torso modifiers increased from 1x to 1.15x. 
  • ISO Hemlock (MWII) 
    • Maximum Damage Range increased from 24.89 meters to 35.56. 
    • Minimum Damage increased from 21 to 24. 
    • Headshot modifier decreased from1.4x to 1.3x. 
    • Arm modifier increased from 0.95x to 1.16x. 
    • Leg modifier increased from 0.95x to 1.05x. 
    • Removed Medium Damage Range 2. 
  • Kastov 762 (MWII) 
    • Maximum Damage Range increased from 30.48 meters to 40.64. 
    • Medium Damage Range increased from 50.8 meters to 53.34. 
    • Lower Torso modifier decreased from 1.15x to 1x. 
    • Arm modifier increased from 0.96x to 1.15x. 
    • Leg modifier increased from 0.96x to 1x. 
  • Kastov 545 (MWII) 
    • Maximum Damage Range increased from 15.24 meters to 31.75. 
    • Medium Damage Range increased from 39.62 meters to 45.72. 
    • Minimum Damage increased from 20 to 23. 
    • Removed Medium Damage Range 2. 
  • Kastov-74u (MWII) 
    • Max Damage Range increased from 25.4 meters to 31.75. 
    • Removed Medium Damage Range 2. 
  • STB 556 (MWII) 
    • Max Damage Range increased from 25.4 meters to 29.84. 
    • Minimum Damage decreased from 23 to 22. 
    • Lower Torso and Legs Modifiers decreased from 1.1x to 1x. 
    • Removed Medium Damage Range 2. 
  • FR Avancer (MWII) 
    • Maximum Damage Range increased from 24.89 meters to 29.84. 
    • Removed Medium Damage Range 2. 
    • Magazine size increased from 25 to 30. 
  • Tempus Razorback (MWII) 
    • Maximum Damage Range decreased from 29.46 meters to 28.19. 
    • Medium Damage increased from 22 to 24. 
    • Lower Torso modifier decreased from 1x to 0.91x. 
  • Lachman-556 (MWII) 
    • Max Damage Range increased from 30.48 meters to 34.29. 
    • Medium Damage increased from 24 to 26. 
    • Minium Damage increased from 18 to 20. 
    • Removed Medium Damage Range 2. 
  • TR-76 Geist (MWII) 
    • Maximum Damage decreased from 34 to 31. 
    • Maximum Damage Range increased from 25.4 meters to 34.29. 
    • Medium Damage decreased from 31 to 27. 
    • Medium Damage Range increased from 36.83 meters to 45.72. 
    • Lower Torso modifier increased from 1x to 1.15x. 
    • Removed Medium Damage Range 2. 
  • M4 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 34.29. 
    • Medium Damage Range increased from 40.64 meters to 44.45. 
    • Headshot modifier increased from 1.05x to 1.2x. 
    • Upper Torso modifier increased from 1x to 1.1x. 
  • Chimera (MWII) 
    • Lower Torso and Legs modifiers decreased from 1x to 0.95x. 
  • M13B (MWII) 
    • Maximum Damage Range decreased from 26.67 to 25.9. 
    • Medium Damage Range decreased from 45.72 to 38.1. 
  • M13C (MWII) 
    • Maximum Damage increased from 27 to 28. 
    • Maximum Damage Range increased from 25.4 meters to 27.94. 
    • Medium Damage Range decreased from 40.64 meters to 39.37. 
  • M16 (MWII) 
    • Maximum Damage Range increased from 25.4 meters to 33.02. 
    • Jak Patriot Conversion Kit 
      • Maximum Damage Range decreased from 36.83 meters to 30.48. 
      • Medium Damage Range 1 decreased from 43.18 meters to 38.1. 
      • Medium Damage Range 2 decreased from 60.96 meters to 48.26. 
  • STG44 (MWIII) 
    • Maximum Damage decreased from 32 to 28. 
    • Maximum Damage Range increased from 29.21 meters to 38.1. 
    • Medium Damage Range 1 damage decreased from 28 to 24. 
    • Medium Damage Range 1 increased from 44.45 meters to 50.8. 
    • Bullet Velocity decreased from 960m/s to 720m/s. 
  • Holger 556 (MWIII) 
    • Maximum Damage Range decreased from 50.8 meters to 40.64. 
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8. 
    • Lower Torso modifier decreased from 1x to 0.95x. 
  • MTZ-556 (MWIII) 
    • Maximum Damage Range decreased from 40.64 meters to 35.56. 
    • Medium Damage Range 1 decreased from 60.96 meters to 50.8. 
    • Headshot modifier decreased from 1.3x to 1.25x. 
  • MCW (MWIII) 
    • Maximum Damage Range decreased 36.83 meters to 31.75. 
    • Medium Damage Range 1 decreased from 50.8 meters to 44.45. 
  • BAL-27 (MWIII) 
    • Medium Damage Range 1 decreased from 49.53 meters to 43.18. 
    • Medium Damage Range 2 decreased from 60.96 meters to 53.34. 
    • Bullet Velocity decreased from 800m/s to 740m/s. 
  • BP50 (MWIII) 
    • Bullet Velocity decreased from 750m/s to 710m/s. 
  • RAM-7 (MWIII) 
    • Bullet Velocity decreased from 780m/s to 720m/s. 
  • SVA 545 (MWIII) 
    • Bullet Velocity decreased from 760m/s to 720m/s. 

Battle Rifles  

  • DTIR 30-06 (MWIII)
    • Maximum Damage decreased from 45 to 38. 
    • Maximum Damage Range increased from 21.59 meters to 35.56. 
    • Removed Medium Damage Range 1 and 2 
    • Bullet Velocity decreased from 900m/s to 810m/s. 

SMGs

  • ISO 45 (MWII) 
    • Maximum Damage Range increased from 8.89 meters to 10.16. 
    • Minimum Damage increased from 18 to 19. 
    • Headshot modifier decreased from1.3x to 1.2x. 
    • Arm modifier increased from 0.95x to 1x. 
  • ISO 9MM (MWII) 
    • Maximum Damage Range increased from 9.39 meters to 10.41. 
    • Medium Damage Range 1 increased from 13.97 meters to 17.78. 
    • Leg modifier increased from 0.99x to 1.1x. 
  • FSS Hurricane (MWII) 
    • Maximum Damage Range increased from 7.87 meters to 10.66. 
    • Headshot modifier decreased from 1.4x to 1.3x. 
    • Arm modifier increased from1.05x to 1.15x. 
    • Leg modifier decreased from 1.05x to 1x. 
  • MX9 (MWII) 
    • Maximum Damage Range decreased from 11.17 meters to 10.16. 
    • Medium Damage Range 1 decreased from 25.14 meters to 22.35. 
    • Minimum Damage increased from 18 to 19. 
    • Arm modifier increased from 0.99x to 1.1x. 
    • Lower Torso modifier decreased from 1.1x to 0.94x. 
  • Minibak (MWII) 
    • Maximum Damage increased from 33 to 35. 
    • Maximum Damage Range decreased from 11.43 meters to 10.16. 
    • Medium Damage Range 1 damage increased from 28 to 29. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
  • Lachmann Sub (MWII) 
    • Maximum Damage Range increased from 9.65 meters to 10.16. 
    • Medium Damage Range 1 increased from 15.49 meters to 17.78. 
    • Headshot modifier increased from 1.2x to 1.25x. 
    • Lower Torso modifier increased from 1x to 1.1x. 
  • Vel 46 (MWII) 
    • Maximum Damage Range decreased from 13.0 meters to 11.17. 
    • Headshot modifier decreased from 1.4x to 1.15x. 
  • BAS-P (MWII) 
    • Maximum Damage Range decreased from 19.43 meters to 11.43. 
    • Medium Damage Range 1 damage increased from 20 to 24. 
    • Medium Damage Range 1 decreased from 30.48 meters to 22.35. 
    • Minimum Damage increased from 16 to 19. 
    • Headshot modifier decreased from 1.3x to 1.2x. 
  • PDSW 528 (MWII) 
    • Maximum Damage increased from 26 to 28. 
    • Maximum Damage Range decreased from 14.73 meters to 10.16. 
  • Fennec 45 (MWII) 
    • Maximum Damage Range increased 9.9 meters to 10.16. 
    • Medium Damage Range 1 increased from 15.74 meters to 17.78. 
    • Minimum Damage increased from 12 to 13. 
    • Lower Torso modifier increased from 1x to 1.1x. 
  • Lachmann Shroud (MWII) 
    • JAK Decimator Conversion Kit 
      • Maximum Damage Range decreased from 13.46 meters to 10.16. 
      • Medium Damage Range 1 decreased from 20.57 meters to 17.78. 
  • AMR9 (MWIII) 
    • Maximum Damage Range decreased from 13.97 meters to 12.19. 
    • Medium Damage Range 1 decreased from 24.13 meters to 21.59. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
    • Bullet Velocity decreased from 625m/s to 540m/s. 
  • Superi 46 (MWIII) 
    • Maximum Damage Range decreased from 12.7 meters to 10.66. 
    • Medium Damage Range 1 decreased from 25.4 meters to 18.79. 
    • Bullet Velocity decreased from 630m/s to 520m/s. 
  • Rival-9 (MWIII) 
    • Maximum Damage Range decreased from 15.24 meters to 11.68. 
    • Medium Damage Range 1 decreased from 25.4 meters to 19.3. 
    • Bullet Velocity decreased from 500m/s to 470m/s. 
  • HRM-9 (MWIII) 
    • Maximum Damage Range decreased from 12.7 meters to 11.93. 
    • Medium Damage Range 1 decreased from 24.13 meters to 19.05. 
    • Bullet Velocity decreased from 480m/s to 460m/s. 
  • Striker 9 (MWIII) 
    • Maximum Damage increased from 27 to 28. 
    • Maximum Damage Range decreased from 11.17 meters to 10.16. 
    • Medium Damage Range 1 decreased from 22.86 meters to 17.78. 
    • Medium Damage Range 2 decreased from 35.56 meters to 25.4. 
    • Lower Torso modifier decreased from 1.1x to 1x. 
    • Bullet Velocity decreased from 560m/s to 500m/s. 
  • Striker (MWIII) 
    • Maximum Damage Range decreased from 14.47 meters to 11.17. 
    • Medium Damage Range 1 decreased from 26.67 meters to 20.32. 
    • Medium Damage Range 2 decreased from 35.56 meters to 27.94. 
    • Bullet Velocity decreased from 570m/s to 510m/s. 
  • WSP-9 (MWIII) 
    • Maximum Damage Range decreased from 15.49 meters to 11.93. 
    • Medium Damage Range 1 decreased from 23.36 meters to 19.81. 
    • Medium Damage Range 2 decreased from 33.02 meters to 26.67. 
    • Bullet Velocity decreased from 540m/s to 500m/s. 
    • Broodmother .45 Conversion Kit 
      • Maximum Damage Range decreased from 20.32 meters to 12.7. 
      • Medium Damage Range 2 decreased from 30.48 meters to 22.86. 
  • RAM-9 (MWIII) 
    • Maximum Damage Range decreased from 12.19 meters to 11.17. 
    • Medium Damage Range 2 decreased from 30.48 meters to 25.4. 
    • Bullet Velocity decreased from 500m/s to 450m/s. 
  • Static-HV (MWIII)
    • Maximum Damage Range decreased from 13.97 meters to 11.17. 
    • Medium Damage Range 1 decreased from 25.4 meters to 20.32. 
    • Medium Damage Range 2 decreased from 35.56 meters to 30.48. 
    • Bullet Velocity decreased from 600m/s to 490m/s. 
  • FJX Horus (MWIII) 
    • JAK Scimitar Conversion Kit 
      • Maximum Damage Range decreased from 18.08 meters to 12.19. 
      • Medium Damage Range 1 decreased from 32.69 meters to 21.59. 
      • Medium Damage Range 2 decreased from 50.29 meters to 30.48. 
      • Bullet Velocity decreased from 648m/s to 550m/s. 

Shotguns  

  • KV Broadside (MWII) 
    • JAK Jawbreaker Conversion Kit 
      • Headshot modifier decreased from 1.5x to 1.3x. 
      • Neck modifier decreased from 1.3x to 1.1x. 
      • Magazine Size increased from 20 to 40. 
  • Haymaker (MWIII) 
    • Maximum Damage decreased from 36 to 23. 
    • Medium Damage Range 1 damage decreased from 23 to 18. 
    • Medium Damage Range 2 damage decreased from 18 to 14. 
  • Lockwood 680 (MWIII) 
    • Maximum Damage decreased from 70 to 60. 
    • Maximum Damage Range decreased from 2.54 meters to 1.39. 
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x. 
    • Medium Damage Range 1 damage decreased from 51 to 45. 
    • Medium Damage Range 1 decreased from 6.85 meters to 3.55. 
    • Medium Damage Range 2 damage increased from 30 to 35. 
    • Medium Damage Range 2 decreased 10.41 meters to 4.69. 
    • Medium Damage Range 3 damage set to 21. 
    • Medium Damage Range 3 set to 5.33 meters. 
  • Reclaimer 18 (MWIII) 
    • Maximum Damage decreased from 70 to 60. 
    • Maximum Damage Range decreased from 2.54 meters to 1.01. 
    • Lower Torso and Leg modifiers decreased from 1x to 0.9x. 
    • Medium Damage Range 1 damage decreased from 51 to 45. 
    • Medium Damage Range 1 decreased from 6.85 meters to 2.54. 
    • Medium Damage Range 2 damage increased from 30 to 35. 
    • Medium Damage Range 2 decreased from 10.41 meters to 3.30. 
    • Medium Damage Range 3 damage increased from 20 to 21. 
    • Medium Damage Range 3 set to 4.57 meters. 

» Light Machine Guns «  

  • HCR 56 (MWII) 
    • Maximum Damage increased from 26 to 28. 
    • Maximum Damage Range increased from 34.29 meters to 38.1. 
    • Medium Damage increased from 24 to 25. 
    • Medium Damage Range decreased from 50.8 meters to 48.26. 
    • Bullet Velocity decreased from 840m/s to 715m/s. 
  • 556 Icarus (MWII) 
    • Maximum Damage Range increased from 25.9 meters to 40.64. 
    • Headshot modifier decreased from1.4x to 1.2x. 
    • Arm modifier increased from 1.04x to 1.1x. 
    • Lower Torso modifier increased from1.04x to 1.1x. 
    • Bullet Velocity decreased from 840m/s to 675m/s. 
  • RAPP H (MWII) 
    • Maximum Damage Range increased from 35.56 meters to 45.72. 
    • Medium Damage decreased from 25 to 24. 
    • Minimum Damage decreased from 23 to 22. 
    • Headshot modifier decreased from 1.4x to 1.2x. 
    • Bullet Velocity decreased from 840m/s to 695m/s. 
  • Sakin MG38 (MWII) 
    • Maximum Damage increased from 28 to 30. 
    • Maximum Damage Range increased from 33.27 meters to 39.37. 
    • Medium Damage increased from 26 to 27. 
    • Medium Damage Range decreased from 55.62 meters to 50.8. 
    • Lower Torso modifier increased from 1x to 1.05x. 
    • Bullet Velocity decreased from 840m/s to 725m/s. 
  • RPK (MWII) 
    • Maximum Damage increased from 29 to 31. 
    • Maximum Damage Range increased from 28.19 meters to 50.8. 
    • Minimum Damage increased from 23 to 27. 
    • Lower Torso modifier increased from 1x to 1.1x. 
    • Removed Medium Damage Ranges 1 and 2. 
  • RAAL MG (MWII) 
    • Maximum Damage increased from 33 to 38. 
    • Medium Damage increased from 30 to 35. 
    • Medium Damage Range decreased from 63.5 meters to 53.34. 
    • Minimum Damage increased from 28 to 30. 
    • Lower Torso modifier decreased from 1x to 0.9x. 
  • TAQ Eradicator (MWIII) 
    • Minimum Damage decreased from 28 to 26. 
    • Bullet Velocity decreased from 840m/s to 675m/s. 
  • Puleymot 762 (MWIII) 
    • Maximum Damage decreased from 40 to 36. 
    • Maximum Damage Range increased from 34.29 meters to 38.1. 
    • Minimum Damage decreased from 35 to 34. 
    • Bullet Velocity decreased from 810m/s to 700m/s. 
    • JAK Annihilator Bullpup Conversion Kit 
      • Maximum Damage Range decreased 27.94 meters to 24.89. 
      • Medium Damage Range decreased from 38.1 meters to 34.29. 
  • TAQ Evolvere (MWIII) 
    • Maximum Damage Range decreased from 36.83 meters to 33.02. 
    • Bullet Velocity decreased from 805m/s to 695m/s. 
  • Kastov LSW (MWIII) 
    • Maximum Damage decreased 29 to 27. 
    • Maximum Damage Range increased 28.19 meters to 38.1. 
    • Medium Damage decreased from 27 to 24. 
    • Medium Damage Range increased from 35.56 meters to 53.34. 
    • Minimum Damage decreased from 23 to 22. 
    • Lower Torso modifier increased from 1x to 1.1x. 
    • Bullet Velocity decreased from 800m/s to 690m/s. 
    • Removed Medium Damage Range 2. 
  • Bruen Mk9 (MWIII) 
    • Bullet Velocity decreased from 810m/s to 690m/s. 
    • JAK Shadow Titan Conversion Kit 
      • Maximum Damage Range decreased from 20.44 meters to 17.9. 
      • Medium Damage Range 1 decreased from 32.0 meters to 26.67. 
      • Medium Damage Range 2 decreased from 48.0 meters to 38.1. 
  • Holger 26 (MWIII) 
    • Bullet Velocity decreased from 790m/s to 690m/s. 
  • DG-58 LSW (MWIII) 
    • Bullet Velocity decreased from 880m/s to 675m/s.

Marksman Rifles  

  • SP-R 208 (MWII) 
    • Maximum Damage increased from 93 to 100. 
    • Maximum Damage Range increased 29.21 meters to 45.72. 
    • Minimum Damage increased from 55 to 93. 
    • Headshot Modifier decreased from 2x to 1.7x. 
    • Bullet Velocity decreased from 830m/s to 730m/s. 
    • Removed Medium Damage Range 1. 
  • SA-B 50 (MWII) 
    • Maximum Damage increased from 91 to 100. 
    • Maximum Damage Range increased from 28.19 meters to 39.37. 
    • Minimum Damage increased from 50 to 85. 
    • Upper Torso, Neck and Upper Arm modifiers increased from 1.26x to 1.5x. 
    • Removed Medium Damage Range 1. 
  • Lockwood MK2 (MWII) 
    • Maximum Damage Range increased from 24.13 meters to 33.02. 
    • Medium Damage Range increased from 45.72 meters to 50.8. 
    • Upper Arm modifier increased from 1.2x to 1.4x. 
    • Bullet Velocity increased from 690m/s to 720m/s. 
  • EBR-14 (MWII) 
    • Maximum Damage Range from 50.8 meters to 55.88. 
    • Headshot modifier decreased from 2x to 1.5x. 
    • Arm modifier increased from 1x to 1.3x. 
    • Removed Medium Damage Range 1 and 2. 
  • LM-S (MWII) 
    • Headshot modifier decreased from 2.1x to 1.7x. 
  • TAQ-M (MWII) 
    • Removed Medium Damage Range 1 and 2. 
  • Tempus Torrent (MWII) 
    • Medium Damage Range increased from 41.91 meters to 50.8. 
    • Minimum Damage increased from 42 to 46. 
    • Removed Medium Damage Range 2. 
  • Kar98k (MWIII) 
    • Maximum Damage Range decreased from 55.88 meters to 48.26. 
    • Bullet Velocity decreased from 620m/s to 600m/s. 
  • KVD Enforcer (MWIII) 
    • Maximum Damage Range decreased from 46.99 meters to 40.64. 
    • Medium Damage Range decreased from 58.42 meters to 50.8. 
  • MCW 6.8 (MWIII)
    • Maximum Damage Range decreased from 50.8 meters to 40.64. 
    • Bullet Velocity decreased from 930m/s to 840m/s. 
    • MCW 6.8 Full Auto Conversion Kit 
      • Maximum Damage Range decreased from 40.64 meters to 35.56. 
      • Medium Damage Range decreased from 55.88 meters to 48.26. 
      • Magazine size increased from 20 to 30. 

Sniper Rifles  

  • Victus XMR (MWII) 
    • Bullet Velocity decreased from 860m/s to 800m/s. 
    • 1 Shot Headshot within 55.88 meters. 
  • FJX Imperium (MWII) 
    • Bullet Velocity decreased from 860m/s to 800m/s. 
    • 1 Shot Headshot within 50.8 meters. 
  • MCPR-300 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 35.56 meters. 
  • LA-B 330 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 33.02 meters. 
  • SP-X 80 (MWII) 
    • Bullet Velocity decreased from 860m/s to 760m/s. 
    • 1 Shot Headshot within 30.48 meters. 
  • XRK Stalker (MWIII) 
    • Maximum Damage Range decreased from 50.8 meters to 44.95. 
  • MORS (MWIII) 
    • Maximum Damage Range decreased from 76.2 meters to 70.48. 

Handguns 

  • X12 (MWII) 
    • Arm modifier increased from 1.1x to 1.4x. 
  • 9MM Daemon (MWII) 
    • Minimum Damage increased from 22 to 24. 
    • Hand modifier increased from 1.09x to 1.13x. 
    • Removed Medium Damage Range 2. 
  • P890 (MWII) 
    • Lower Arm modifier increased from 1x to 1.3x. 
  • Renetti (MWIII)
    • JAK Ferocity Conversion Kit 
      • Maximum Damage Range decreased from 12.49 meters to 10.66. 

XM4

  • Maximum Damage Range (0-16.5 metres): Pre-patch - 21 / Post-patch - 23
  • Medium Damage Range (16.5-40.6 metres): Pre-patch - 22 / Post-patch - 22
  • Minimum Damage Range (40.6+ metres): Pre-patch - 17 / Post-patch - 19
  • Headshot Multiplier: Pre-patch - 1.3x / Post-patch - 1.15x
  • CHF Barrel: Pre-patch - 1.42x / Post-patch - 1.25x

AMES 85

  • Maximum Damage Range (0-50.8 metres): Pre-patch - 21 / Post-patch - 23
  • Minimum Damage Range (50.8+ metres): Pre-patch - 17 / Post-patch - 19
  • Headshot Multiplier: Pre-patch - 1.25x / Post-patch -1.12x
  • CHF Barrel: Pre-patch - 1.4x / Post-patch - 1.25x

GPR 91

  • Maximum Damage Range (0-19.1 metres): Pre-patch - 21 / Post-patch - 23
  • Medium Damage Range (19.1-45.7 metres): Pre-patch - 20 / Post-patch - 22
  • Minimum Damage Range (45.7+ metres): Pre-patch - 17 / Post-Patch - 19

Additional adjustments

  • Headshot multiplier reduced from 1.3 to 1.15
  • Sprint to Fire time improved from 165ms to 160ms
  • Tactical Sprint to Fire time improved from 275ms to 270ms
  • Slide to Fire time improved from 0.37s to 0.33s
  • Dive to Fire time improved from 0.45s to 0.42s

Attachment adjustments

  • CHF Barrel Attachment
    • Headshot multiplier reduced from 1.4 to 1.2

Goblin MK2

  • All movement speeds improved by 0.01m/s (Yes, every little bit matters)
  • Sprint to Fire time improved from 180ms to 175ms
  • Tactical Sprint to Fire time improved from 290ms to 285ms

Kompakt 92

  • Minimum Damage Range (26.7+ metres): Pre-patch - 11 / Post-patch - 10

Marine SP

  • Minimum Damage Range: Pre-patch (0-9.7 metres) - 92 / Post-patch (0-2 metres) - 102
  • Medium Damage Range 1: Pre-patch (9.8-15.2 metres) - 84 / Post-patch (2.1-12.7 metres) - 96
  • Medium Damage Range 2: Pre-patch (15.3-18.2 metres) - 60 / Post-patch (12.8*25.4 metres) - 70
  • Medium Damage Range 3: Pre-patch (18.3-20.7 metres metres) - 49 / Post-patch (25.5-33 metres) -50
  • Minimum Damage Range: Pre-patch (20.7+ metres) - 45 / Post-patch (33+ metres) - 30

Additional 12 Gauge Slug adjustments

  • Headshot multiplier increased from 1 to 1.5
  • Upper Torso and Upper Arm multipliers increased from 1 to 1.1
  • Now increases hip spread by 15%

ASG-89

  • Maximum Damage Range: Pre-patch (0-3.8 metres) - 92 / Post-patch (0-1.3 metres) - 102
  • Medium Damage Range 1: Pre-patch (3.9-5.3 metres) - 84 / Post-patch (1.4-15.2 metres) - 70
  • Medium Damage Range 2: Pre-patch (5.4-12.1 metres) - 49 / Post-patch (15.3-21.6 metres) - 50
  • Medium Damage Range 3: Pre-patch (12.2-19.1 metres) - 33 / Post-patch (21.7-29.2 metres) - 40
  • Minimum Damage Range: Pre-patch (19.1+ metres) - 24 / Post-patch (29.2+ metres) 30

SWAT 5.56

  • Aim Down Sight Speed improved from 340ms to 315ms
  • Sprint to Fire time improved from 215ms to 205ms
  • Tactical Sprint to Fire time improved from 325ms to 315ms

Attachment adjustments

  • Rapid Fire Attachment:
    • Recoil Gun Kick penalty increased from 25% to 30%
    • Vertical Recoil penalty increased from 25% to 30%
    • Horizontal Recoil penalty increased from 25% to 30%

AEK-973

  • Sprint to Fire time increased from 205ms to 215ms
  • Tactical Sprint to Fire time increased from 315ms to 325ms

Attachment adjustments

  • Rapid Fire Attachment:
    • Rate of Fire benefit reduced from 10% to 5%
    • Burst Fire Delay increased from 115ms to 295ms
    • Recoil Gun Kick penalty increased from 25% to 50%
    • Vertical Recoil penalty increased from 20% to 50%
    • Horizontal Recoil penalty increased from 25% to 50%

Sniper Rifles

  • All snipers now have 1 second of 50% Idle Sway scaling at the beginning of Aim Down Sight
  • All snipers have had base Flinch Resistance improved by 17%

LW3A1 Frostline

  • Aim Down Sight Speed improved from 550ms to 535ms
  • Sprint to Fire time improved from 300ms to 290ms
  • Tactical Sprint to Fire time improved from 450ms to 430ms
  • ADS Idle Sway reduced (improved) by about 10%

Attachment adjustments

  • Infiltrator Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.48m/s to 0.58m/s
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 60% to 53%
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50%
    • Vertical Recoil penalty improved from 65% to 50%
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.25m/s to 0.33m/s
    • Flinch Resistance decreased from 35% to 23%

SVD

  • Introduced a delay after firing before a new shot can be queued. This does not change the rate of fire, but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger.
  • Sprint to Fire time improved from 310ms to 300ms
  • Tactical Sprint to Fire time improved from 460ms to 450ms

Attachment adjustments

  • Infiltrator Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.5m/s to 0.56m/s
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 50% to 42.5%
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50%
    • Vertical Recoil penalty improved from 65% to 50%
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.27m/s to 0.3m/s
    • Flinch Resistance decreased from 25% to 12.5%

LR 7.62

  • Tactical Sprint to Fire time improved from 470ms to 460ms

Attachment adjustments

  • Infiltrator Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.43m/s to 0.51m/s
  • Heavy Stock Attachment
    • Flinch Resistance decreased from 55% to 48%
  • CHF Barrel Attachment
    • Recoil Gun Kick penalty improved from 75% to 50%
    • Vertical Recoil penalty improved from 65% to 50%
  • Combat Stock Attachment
    • Aim Walking Movement Speed improvement increased from 0.2m/s to 0.25m/s
    • Flinch Resistance decreased from 30% to 18%